This is a low poly iPhone model I created using Blender. The model is basically split into three objects, the screen, the chrome sides and the back casing. The screen is the only part of the model that was unwrapped and I applied a bitmap material with a shader. The chrome was achieved using an EnvMapMaterial with a chrome-like texture. The back casing was just given a simple GouraudMaterial and works pretty well. The shader on the screen does cause some some intermittent artifacts and knocks the performance slightly.
| Attachment | Size |
|---|---|
| iPhone.zip | 713.86 KB |